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Three Pokemon Games That Failed to Receive the Appreciation They Earned

In the wake of a glimpse of world peace courtesy of Pokémon Go, it's beyond doubt that the monster collecting franchise is about as popular video games in existence. The iconic Pikachu is just as identifiable as Disney's mascot, if not more so. The ongoing excitement around trading card values guarantees near-daily Pokémon news stories. It would be difficult to find a pocket monster game that failed to move at least a few million units. Even, unofficial Pokémon games go viral every year.

However in spite of that pervasiveness and popularity, there are still Pokémon games that remain overlooked. These are titles that failed to receive their proper due, or were overshadowed by the hype of the mainline series. They're Pokémon games stuck on doomed consoles or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have blossomed if they had received follow-ups or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?

Pokemon Ranch: The Cozy Precursor

Too many Pokémon games focus on the combat aspect of the series, and far too few of them focus on the everyday aspects that would come with living with a companion. Sure, modern titles include minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch said Ranch was a bad if not outright hideous game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your personal Miis—get this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.

Ranch came out long before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the proliferation of passive games, and the video playthrough normalization of viewing games you aren't playing. Many never understood that Ranch's concept to watch your critters as much as you play with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so remarkable, a live stream focused on broadcasting the game 24/7. The individual who operates the channel maintains that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Tactical Board Game Gone

Did you know that Pokemon once had an licensed board game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and features in general," another commenter declared. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual board structure made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting eyesore.

Pokemon: Magikarp Jump: The Whimsical Gem

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


With dozens of core games and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu

The writer

Karen Harris

A seasoned gaming journalist specializing in online casinos and cryptocurrency trends, with over a decade of industry experience.

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